Ubisoft Berlin

Unternehmensprofil

Ubisoft Berlin opened in early 2018 with a focus on co-development of big Ubisoft brands, starting with none other than the Far Cry series. The cosmopolitan team at Ubisoft Berlin is dedicated to delivering inspiring and meaningful game experiences that will empower players and make them feel part of the Far Cry community to make it “the place to be” for fans of open-world shooters. Ubisoft Berlin is part of the German Ubisoft Blue Byte studio network. Learn more at berlin.ubisoft.com.

Karrierechancen

Programming
Game & Level Design
Art

Anschrift

Ubisoft Blue Byte GmbH
Ubisoft Berlin
Hardenbergstraße 32
10623 Berlin
www.ubi.com | www.ubisoft-tv.de | www.uplay.com
Geschäftsführer: Yves Guillemot
Hauptsitz der Gesellschaft: Düsseldorf
Amtsgericht Düsseldorf HRB Nr. 51772

Ansprechpartner

Glenn Ulrich
Recruiter
+49 30 72621290
glenn.ulrich@ubisoft.com

Branche

Entertainment

Mitarbeiterzahl

15000

Hauptsitz

Paris

Weitere Standorte

Düsseldorf, Mainz, Berlin and more

Social Media

https://www.facebook.com/UbisoftBerlin/
https://www.instagram.com/ubisoftberlin/
https://www.linkedin.com/company/18474095/admin/

Standnummer

79

Veranstaltungstag

Dienstag

(INTERMEDIATE/SENIOR) BACKEND PROGRAMMER [UNANNOUNCED PROJECT] (F/M/D)

The Backend Programmer is responsible for developing online services for the game and providing integration APIs for game clients and/or servers.

Further responsibilities include:

Developing backend parts of game specific features
Integrating monitoring solutions for the infrastructure
Performing security audits over user data
Creating systems for dedicated servers provisioning
Continuously improve the fidelity of the online experience (anti-cheating, wait times etc.)
As well as other tasks related to Backend Programming

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SENIOR TOOLS PROGRAMMER [UNANNOUNCED PROJECT] (F/M/D)

The Tools Programmer will develop, enhance and optimize existing and new tools.

1) Tools development
Responsible for the development, maintenance, documentation and overall quality (including implementation, performance, stability and usability) of tools and modules
Identify development needs within the company and implement effective & innovative solutions

2) Tools processes and standards
To abide by and contribute to the development of standards, procedures and processes
To contribute, maintain and use shared code, tools components or processes where applicable

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GRAPHICS PROGRAMMER [UNANNOUNCED PROJECT] (F/M/D)

The Graphics Programmer (f/m/d) develops graphics functionalities within the engine to develop the best visuals possible.

Further responsibilities include:

Manage and develop the graphic pipeline for the game
Further development of our existing 3D-Engine in context of a AAA game
Improve the animation system and/or the terrain and landscape rendering module
Enhance global illumination rendering and do general performance analysis and optimization on the graphics level
Develop a set of art-team-friendly tools for the creation of game ready assets

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